Like most intelligence support casters, Dazzle suffers from poor strength and agility, rendering him very weak against all types of damage and making him an easy kill.Dazzle's abilities require him to be close to his teammates at all times.This synergizes well with his ultimate, as it becomes more effective as Dazzle unloads his abilities. Due to Dazzle's potent defensive abilities, teamfights tend to last longer than usual.However, once you committed for a second or third point in it, you may as well get the fourth point since the fourth level increases its damage and reduces its cooldown. In this scenario, do not add add any points in Poison Touch. This strategy may fail from the get go if the enemy could remove your Poison Touch, eg Fortune's End. Poison Touch's slow and DoT has decent uptime thanks to its long duration and ability to refresh with attacks against foolish enemies with little armor and no mobility (or whose Blink Daggers keep getting cancelled), it is possible to get some solo kills by spamming it over and over again. Once you've landed Poison Touch, the physical DoT will deal more damage thanks to the reduced armor, even if you can't land an extra attack. When going for a kill, don't forget to reduce the enemy's armor with Bad Juju and a possible Medallion of Courage. Once Poison Touch is maxed out, you have at your disposal a proper tool for ganks instead of simple harass consider buying smokes and rotating to the mid lane or somewhere where the enemy won't expect you. With proper timing, you should be able to deal respectable damage from the heal, while also preventing his last hit! Try to get a Blight Stone as early as possible to increase all your damage from the armor reduction it provides. When contesting a melee hero, don't forget to use Shadow Wave when he's coming for a last hit. Be careful when opting to choose Poison Touch, as a single point in Shadow Wave and Shallow Grave up to level 7 will make you somewhat useless to your team before you get even more levels, which are not always obvious to get as a support hero. It can be suitable to consider maxing Poison Touch when contesting the enemy carry's farm in his safe lane, probably because your own safe-laner doesn't require your help. He can be quite fearsome to lane against, especially as a melee hero with no dispels to remove Poison Touch. No hard disables without the right itemization.Äazzle is a ranged hero with a good attack animation, a spammable DoT, decent range, and base damage.Requires attentiveness and good timing during big team fights.Offensive abilities deal physical damage.His item-independent nature allows him to be played as a hard support and remain effective at all stages of the game. He can slow targets with Poison Touch, heal and harm with Shadow Wave, and decrease his enemies' armor with Bad Juju. Dazzle is a support hero most well known for his ability to save his teammates from death using Shallow Grave as well as his physical damage-focused spells.
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